Monthly Archives: June 2015

‘Guild Wars 2’ Gameplay Improved With Updates

In the game’s official website, the developers have introduced new updates to improve the “Guild Wars 2” gameplay experience. The Lion’s Arch has been rebuilt and has “bounced back from Scarlet Briar’s attack.” It will be the game’s center of commerce and culture once again.

New items are also featured in the “Guild Wars 2” gameplay update. The White Feather Wings backpack is a new back-item skin. The Gallant Weapon set are perfect for the most skilled combatant, with a classic style.

“In our reveal of ‘Guild Wars 2: Heart of Thorns,’ we told you that specializations are our way of giving existing professions new skills and traits,” ArenaNet wrote on the game’s website. “Specializations are actually a much bigger addition that will have an impact on both new and existing skills and traits.”

In Specializations, players can select nine major traits instead of seven plus three grandmaster traits. Each trait evokes more impact and creates more defining and meaningful builds. The unlock system is now more user-friendly and simpler for players with multiple characters.

Each profession will have five core specializations while each core specialization will have three minor traits. Profession reward tracks make up the new unlock system and is made up of packages of skills, traits, specializations and items. Hero Points will be limited and will be earned only through skill or hero challenges.

Fans were outraged over ArenaNet’s expansion packages. According to IGN, the cheapest version of “Guild of Wars 2: Heart of Thorns” comes with a copy of the core title. While this may be a good deal for new players, seasoned players were confused as to why they had to rebuy the game.

World Of Warcraft Patch 6.2 ‘Fury Of Hellfire’ Arrives June 24

There comes a time when one must upgrade a battalion and recruit other forces to ensure the takedown of seemingly powerful enemies.

Great news for all of you World of Warcraft: Fury of Hellfire gamers: Patch 6.2 comes your gaming way on June 23. The new patch will aid in your goals of invading and conquering enemies. Here are some cool things to expect:

Garrisons
Shipyards can now be added, constructed and commanded to complement your privately owned Garrisons. Players must accomplish building a shipyard to use in attacking Tanaan. Different rewards are given once missions and quests are completed, including additional and useful materials for the shipyard.

Timewalking
A new concept for World of Warcraft allows players to take part in new events, but it will involve a major power decrease for their characters. This is designed to introduce a new level of challenge. A series of seven different weekend Bonus Events including Timewalking dungeon and Northrend dungeon will also be introduced with patch 6.2. This feature is also applied to other older dungeons.

Flying
The ability to fly will be added in a minor patch shortly after version 6.2 is released. Gamers will only be able to use this feature after they have thoroughly explored the new regions and earned the necessary meta-achievements. It seems a lot of work for a new feature, but you have to admit: it’s pretty cool to fly.

Adventure Guide
A new personalized character development suggests the content you might want to try next, making it easier to get started on the next adventure.

Guild Wars 2 Guild Hall Announcement Shows Commitment To ‘Living World’ Design

The team at ArenaNet used E3 2015 to unveil the overhauled Guild Halls that will launch as part of the Guild Wars 2: Heart Of Thorns expansion. The message is clear. These aren’t just buildings for your stuff. These are live, active content portals that give players everything from story based content to pvp bragging rights to social spaces like taverns.

“We didn’t just want to do a building and some NPCs, we wanted to do something really big for them,” said ArenaNet Lead Designer Crystin Cox. “Something that really lived inside of the game.”

Guild Halls enter the Heart of Thorns story after the end of Living World Season 2, when the elder dragon Mordremoth decimated the airship army. This attack left no organized resistance to combat the growing threat in the Maguuma Jungle. So the denizens of Tyria decide the best course of action is to turn guilds into private armies against Mordremoth and the other elder dragons, which means they need Guild Halls.

“This is called the Guild Initiative. It’s going to be a new building in Lion’s Arch,” Link Hughes, the primary designer for guild halls, said. “We kind of destroyed Lion’s Arch at the end of season one, but you’re going to get to go back there when Heart of Thorns is live and register your Guild. You’ll get access to their services, technologies they’ve researched and, most importantly, their reconnaissance.”

This reconnaissance will be used to generate missions for the Guild. Guild Halls must first be earned by completing certain tasks, like locating the Hall and then clearing out any local enemies before moving in. Once guilds complete the necessary requirements to discover and unlock their hall they can begin to use the space for activities ranging from new world vs world content, a multiplayer sandbox-style arena and scribing, a new guild-focused crafting discipline. ArenaNEt hopes the Guild Intiative illustrates the ongoing commitment to the living world philosophy that has helped distinguish Guild Wars 2 from other MMOs.

Guild Wars 2: Heart of Thorns’ Guild Halls during E3

It’s been a well known rumor that ArenaNet will be attending E3 for some time now, showing off something from the upcoming Guild Wars 2 expansion Heart of Thorns. What exactly they might be revealing has been a point of contention, however. There’s so much left to reveal, after all. Today ArenaNet spoiled the speculation and so started a tidal wave of hype. During the PC Gaming Show, the PC gaming focused keynote taking place for the first time this year, ArenaNet will first unveil Heart of Thorns’ Guild Halls. Guild Wars 2’s namesake halls are soon to begin construction.

The PC Gaming press conference will only be the start of it, too. Afterwards, and throughout the week, ArenaNet will be showing off more and more of the Guild Halls system. It all builds up to a special livestream on Friday, June 19, when ArenaNet will show Guild halls in-game for the very first time. It makes you wonder what exactly they’ll be showing for the rest of the week. Concept? Q&A’s? A cinematic trailer for the PC Gaming keynote? Either way, next week will be a Guild Halls buffet and everyone’s invited to eat as much as they like.

The implication being that ArenaNet has major plans for Guild Halls, including ways for guildies to interact with each other several cooperative and competitive ways. It will also feature a progression system of some sorts, a way for guilds to level up or expand their guild halls. Perhaps it will allow for additional shops, or entirely different ways to interact with each other. Perhaps guilds will be able to spend their collected Influence to progress, or maybe Guild Merits. It’s probably a different system entirely, perhaps built around experience contribution like other, single-player progression systems in Heart of Thorns. Ah, it’s exciting to think about what ArenaNet might have put together.

Guild Wars 2’s first major expansion, Heart of Thorns, does not yet have a release date. Players are hoping for a late summer, early fall release, but the only safe bet is somewhere in 2015. Probably. Hey, you never know. With ArenaNet showing more and more of the game to press and the public, you’d have to think the expansion is in the thick of beta testing already. That’s the hope, at least.

See what World of Warcraft looked like when it was a Warcraft 3 mod

Game development history buffs, take note: A Blizzard employee took time this week to publish a number of images chronicling the development of World of Warcraft that shed some light on the origins of a game that changed the face of MMORPG design.

With help from company curator Dana Bishop and Blizzard’s in-house museum team, Blizzard staffer Dave Wilson took to Twitter on Sunday to post 20 annotated images showcasing everything from how the game was initially prototyped in the Warcraft 3 engine around 1999 to how it was finally shipped in 2004 by a team of 60.

One of his Twitter followers used Storify to collect Wilson’s outpouring into an easily readable list, and it’s absolutely worth your time to check out. We’ve also taken the liberty of republishing a few below.

For further insight into the game’s impact on the game industry, have a look back at these insightful 2014 reflections on ten years of World of Warcraft from veteran MMO game designers Laralyn McWilliams and Raph Koster.

‘World of Warcraft’ movie secrets shared by Director Duncan Jones; Movie stays real to game

It has been since a decade that the teaser video was released, and now, Blizzard’s World of Warcraft is now finally on its way to the big screen. The most popular game franchise will be released in cinemas this coming June next year. Since Duncan Jones’ arrival, production is now going and what has been anticipated for a long time will now be making an appearance in a movie form.

And while we wait for the movie, Jones, also the man who created Moon and Source Code, shared to Wired some details of what the World of Warcraft movie will be about.
Jones tweeted a few days ago, “Can’t tell you what a relief it is to FINALLY have at least something released from Warcraft for you all to see!”
Chris Metzen went along with Jones and screenwriter Charles Leavitt for the script and the storyline.

While Jones admitted that he’s never played Warcraft before, he said the movie will be very close to the game. The movie will focus on the war between humans and orcs in the Kingdom of Azeroth. Jones said, “The movie is so close to Warcraft. They really kept it true to the game and you get a pretty good sense of the game just from what we’re doing on set.”

A photo teaser has been released, and it already showed much as there was the Orc Orgrim Doomhammer, played by Robert Kazinsky. “It’s been an incredibly ambitious thing,” Jones says. “I think we’ve delivered something pretty special.”

Here’s what Wired told about Jone’s Warcraft movie. First is that while there’s already a lot of special effects, Jone’s tried to keep it real as possible. Jones said that they have tried to do a lot of large-in camera sets so that they would have an actual reality to build the film with.

Second is that the orcs were inspired by the Hulk. Jones said that the orcs feel like they have the same genetic background as the Hulk. Also, Blizzard made the concept art for the film. “We worked very closely with Blizzard on the visualization of those characters,” Jones says. “We tried to stay as honest to that as possible.”

What’s more, sometimes actors also had to sit on makeshift rocking horses and pretend they were wolves. Jones then said that there’s just lots of moments like that where you’re doing things that are just extraordinarily silly when you look at them objectively.

Of course after the first, there will always be something that will continue the legacy. Jones said that there might be a second Warcraft. Some other rumors say that it will be a trilogy.

Now that there is much hype going on in the fantasy, sci-fi genre, the World of Warcraft will definitely be one of those who will top the list.

World of Warcraft inducted into World Video Game Hall of Fame

The World Video Game Hall of Fame has inducted its first six honorees, highlighting some of the most significant early games that brought gaming from the arcade into the home, as well as a couple of games that revolutionized PC gaming.

The Strong National Museum of Play in Rochester, NY, has announced that Super Mario Bros., Pong, Pac-Man, Tetris, World of Warcraft, and Doom have become the first titles entered into the Hall of Fame. The list was culled from 15 finalists, with games like Oregon Trail, The Legend of Zelda, and Minecraft not being voted in—yet.

The oldest inductee is Pong, first released in 1972, followed by Pac-Man in 1980. (To play both at once, try out the free online game Pacapong.) Both arcade titles, the games would also see releases, and rereleases, on home consoles, though that market dramatically picked up with the release of the NES and the original Super Mario Bros. in 1985.

Tetris, released in 1984, has seen any number of different releases and variations made, but the original game is still as fun to play as it was when it first released. Doom, released in 1993, is one of the most influential first-person shooters ever released, and while the series has remained long dormant, a proper sequel/reboot is well on its way, with it expected to be shown off at E3 later this month.

And last but certainly not least is World of Warcraft, the still incredibly popular massively multiplayer online game that has remained running since its launch in 2004, seeing new expansions, new players, and even a South Park episode dedicated to it. For more on WoW’s expansive legacy, read EW’s lookback at the game 10 years into its life.

Guild Wars 2 Stronghold PvP Public Beta Now Live

This stronghold test includes several additions and tweaks from its first run, including map changes, adjustments to the rules, stronger guards, and even a “devastating” new attack by the stronghold’s lord.

Map Changes
A number of crates/boxes have been added inside the strongholds around the lord gate to provide opportunities for line-of-sighting.
Made a number of terrain changes.
Realigned the trebuchets to be able to hit the “Mist Essence” summoning areas.

Lord Updates
You can no longer resurrect the lord after the match ends.

You can no longer kill the enemy lord after the match ends.

When an opposing team’s lord is defeated, the winning team’s lord will now celebrate the victory with a cheer.
New skill: The lord will now execute an attack that pulls nearby enemies in, knocks them down, and then does a devastating 360 degree spin. Don’t let it hit you.

Lord Room Defending NPCs
The locations for the defending NPCs in each stronghold are now identical.
The defending NPCs in each stronghold have had their health increased by 10%.

Stronghold Guards
One set of guards (between the inner and outer gate) have been removed for a total of 4 guards.

Mist Essence
Mist Champions now spawn at the following minute marks: 12:00, 9:00, 6:00, and 3:00.
The 12:00 Mist Essence will now spawn nearest to the side that is behind on score.