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Why Guild Wars 2’s Structured PvP is Superior to Most

Most MMORPGs have a system that helps lower-leveled players take part in PvP through a bolstering system. Some do it based on the character level (such as Echo of Soul), and some go based on gear and level (such as RIFT). There’s one thing that they all have in common, though, which is that while they work hard at getting all participants to a somewhat equal footing, the simple fact is that they aren’t completely equal.Guild Wars 2, however, does things a bit differently in its structured PvP system.

From the moment players enter the Mists, they are set to level 80 (the current cap of the game). Along with this, they are set up with a full set of gear, and all possible skills, as if they had fully leveled up and gotten geared through normal play.

Another benefit of GW2’s sPvP system is that it allows you to experiment and explore different ways of playing. This also carries over into PvE (in that the skills you learn with your new setups can be transferred once you’ve unlocked them there as well), so it’s really a benefit to all players.

While the ability to fight other players is a great benefit in sPvP, there are also siege weapons within the Mists. These allow for learning how each of the weapons works, as well as how to target with them (there are various targets that can be aimed at, allowing players to hone in their skills).

GW2’s sPvP system (and the Mists itself) provide a great way to play some balanced PvP. All players are equal within (other than class vs. a different class), and there are tons of tools that can be used to work on strategies for both defense and offence. And if that wasn’t enough, you can enter them as soon as you exit the tutorial of the game, allowing the ability to test each class at its maximum level to decide what to play next!    Buy cheap GW2 Gold

‘Guild Wars 2’ News: Now Free-To-Play, Paid Expansion Coming in October

“Guild Wars 2,” the massively multiplayer online role playing game developed by ArenaNet is now free-to-play. According to an announcement on the game’s website, anyone interested in playing the game for the first time can now download the game for free and play starting August 29.

The announcement clarified that it is the core game that is available for free and that players have to sign up for free accounts in order to play. Free accounts, so as to distinguish them from other types of accounts, have fewer slots for characters and bags and also have restrictions when it comes to interacting with other players through chat. Players with free accounts are also restricted to proceeding to other zones in the game through a series of level caps. According to the announcement, these measures will hopefully discourage cheaters among the newbies, as well as protect veteran players.

Players with free accounts will however get the whole paid core game and much more if they end up purchasing the upcoming paid expansion called “Heart of Thorns.” Those who want to remain playing for free however can still do so, but the developer expressed confidence that whoever starts playing the game will want to pay for additional content.

“Heart of Thorns” is arriving on October 23, 2015 and it is expected to bring a lot of end-game content which includes Masteries, Fractals and Stronghold. The Mastery system that will be introduced by the expansion is described “as a new approach to endgame progression” and is especially targeted for veteran players who have reached level 80. According to the website, it also intends to “widen the gap between new and veteran players.” The expansion is also expected to bring “challenging group content” through its raids.

This is the first expansion pack released for the game since it was released in 2012. Since its release, the game has sold over 5 million copies.   Buy cheap GW2 Gold Online

Guild Wars 2’s Revenant elite is the heal-happy Herald

Guild Wars 2 expansion Heart of Thorns brings new profession the Revenant to the game. Each of Guild Wars’ professions can eventually make it to elite specialisation, and ArenaNet have seen it fit to now tell us all about what the Revenant can become: the Herald. It’s a shield-bearing, support-heavy role that looks sure to be popular in a fight.

The Herald allows the Revenant to equip a shield in the off-hand, which can be used to cast a variety of buffs and heals when used with the Legendary Dragon Stance of Glint. Envoy of Exuberance is a skill that buffs allies with protection and a quick heal. Crystal Hibernation is a personal shield spell that regenerates health and ignores any damage and conditions applied to you.

The Herald’s Legend provides five upkeep skills, which mostly focus on granting your allies boons such as swiftness and protection. The Herald also gains a mechanical skill called Facet of Nature, which increases boon durations on nearby allies every few seconds.

As with all Guild Wars professions, the Revenant can fight underwater, and the aquatic abilities for the Herald have now been locked down. The spear-based skills have been announced, and are an even balance of physical and condition-damage styles. Spear of Anguish inflicts increasing durations of torment, and Rapid Assault auto-attacks to inflict vulnerability.

The full nitty-gritty details on every Herald combat ability can be found over at the Guild Wars 2 website. If you’ve yet to try out the Revenant profession in Heart of Throns’ beta, you can read our hands-on of the expansion.   Guild Wars 2 Gold Online

ArenaNet Announces End-Game Content Changes for Guild Wars 2

The changes in question are designed with the goal to make Fractal of the Mists more accessible to more people, while increasing the difficulty level at higher levels for more experienced players looking for more of a challenge.

“One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal,” Guild Wars 2 game design lead Mike Zadorojny said. “This change to ‘1 fractal=1 island’ means that you’ll be able to run a fractal over your lunch break but still have the flexibility of running three or four fractals in the evening with your friends just like before. It also means that there will be a lot less pressure to find a group of people who can commit to 30-60 minutes in a single sitting or over 90 minutes on longer runs.”

He added: “The lower scales will be adjusted to help make them more approachable to players to aid them in learning the mechanics of individual fractals before they scale up and become too difficult.”

While making the lower level fractals more approachable, ArenaNet also wants to make sure experienced players are not left out of Fractals of the Mists by this new change.

“To start with, we’re raising the maximum fractal scale from 50 to 100. In addition, after scale 50, the difficulty curve will change to adjust not only the health and outgoing damage of creatures but also other stats like precision and toughness. The combination of these changes will increase the viability of different builds and give players more to think about when attempting to overcome a particular scale.”

Check out the full post from Zadorojny on Guild Wars 2’s official website for more details on these and other changes coming to the game.

Guild Wars 2’s first expansion pack, Heart of Thorns, doesn’t have a specific release date other than sometime this year, but the expansion is available for pre-purchase in standard ($49.99), deluxe ($74.99), and ultimate editions ($99.99). All three editions come with the base Guild Wars 2 game, but those who purchased the base game prior to January 23, 2015 and pre-purchase Heart of Thorns will be granted an extra character slot free of charge. Heart of Thorns will add a new character class, The Revenant, access to the Maguuma Jungle, and more.  Buy cheap GW2 Gold Online

‘Guild Wars 2’ Heart of Thorns new mode review: Features adventure mode

Something new is coming to “Guild Wars 2”-the Adventure Mode. This new mode is a set of single-adventurer events wherein the player must complete an event against the clock. This would then make for a fast-paced event, packed with more action, where the player must actively use his skills to win an event. This new mode is officially called “Guild Wars 2: Heart of Thorns.”

These events, or Adventures as they are called, pit players as they go meet up certain challenges. Although the game certainly has its share of obstacles, like jumping puzzles and the like, the developers saw that they weren’t enough in creating player interaction and that they didn’t have enough replay value.

What they came up with is the Adventure Mode, wherein there are Adventures and players join them to hone their skills. To participate, players must use the Mastery system, along with their skills in meeting the challenges within the Adventures.

An example of an adventure is when a ship runs aground and the survivors are left on an island. The survivors make practice dummies out of their clothes for them to hone their targeting skills. A player is given a rifle plus a small amount of ammunition. To win this adventure, the player must shoot as many dummies as possible before the time runs out.

Each Adventure is a battle of the player against himself; he does not compete with others. Although there are leaderboards, the scores there are for bragging rights and to allow for interaction. It does not mean that there is direct interaction between players in an Adventure. Each Adventure then has its own leaderboard.

Of course, having a leaderboard will still mean a competition of some sort between players, even if it’s not a direct competition or that there would be PvP of some sort. It would be interesting how having a leaderboard will play out in the new premise of the game, as well how it will facilitate interaction between players, even though each Adventure would be like a mini solo game.-GW2 Gold online sale

Guild Wars 2 Wins Game of Show At Rezzed

MMORPG Guild Wars 2 won game of show at indie gaming expo Rezzed 2015 in London as voted by attendees.

The booth for Guild Wars 2 was packed from opening with the queue wrapping around the game’s booth for the entire event and with good reason-Gamers were coming to see the newly announced first expansion for Guild Wars 2 called Heart of Thorns which brought a whole new “Mastery” system and a slew of new content.

EGX Rezzed 2015 was by far the biggest yet with over 12,000 visitors coming to play on over 150 games on 300+ screens!

“This year’s EGX Rezzed provided the most positive feedback of any show in the EGX family. Consumers enjoyed the discovery of a new and fascinating venue and developers enjoyed the opportunity to either take their own space or throw themselves together”, said David Lilley, Managing Director of Gamer Events. “Last week’s show provides the perfect springboard for this September’s EGX, the largest gaming event in UK history”.

From Software’s upcoming Bloodborne came a close second pulling in queues which never lessened. DONTNOD’s episodic time-bending adventure Life is Strange also fared very well as did the cheeky macho platformer Broforce.-Cheap GW2 Gold online sale

Guild Wars 2: Stronghold Mist Champions

ArenaNet has announced the latest feature coming with the new Stronghold PvP game mode coming in Guild Wars 2: Heart of Thorns. Collectively called Mist Champions, this new system will allow players to customize the heroes that they summon during Stronghold matches.

In previous betas of the new game mode, players saw two of these Mist Champions as set heroes for each team. Now, players will be able to choose as part of their build whether they want to summon the warrior Turai Ossa, the pirate Grumm Svaard or the newly announced Mist Champion Nika, an assassin that Guild Wars: Factions players might find familiar.

In addition to being able to select your champion, ArenaNet has improved them by giving each a unique passive effect, elite skill and an all new War Cry that triggers an effect across the map when the champion is summoned.

Turai Ossa focuses on defending his allies. His War Cry will create a protective shelter that blocks enemy attacks for all allies on the map. His passive has him pulsing aegis to nearby allies as well as granting protection to nearby allies whenever they block an attack. Finally, his elite skill taunts all the enemies in the lord room while granting himself a huge retaliation boon.

Grymm Svaard takes control of the battlefield with the help of his nearby pirate ship, the Nomad II. When summoned, Grymm calls in a barrage of cannonballs that targets every enemy on the map, knocking down and burning those hit. His passive pulses fury to nearby allies with any critical strikes landed while near Grymm having a chance to call in another cannonball on the target. His elite is the Nomad II Broadside which unloads a barrage of cannonballs down on the lord’s room.

In addition to the Mist Champions, ArenaNet also outlined the Mode Preferences option. This option will let players pick which mode they want to play in-choosing Stronghold, Conquest or both-and will only be queued up for those selected modes.-Buy cheap GW2 Gold

‘Guild Wars 2’ Gameplay Improved With Updates

In the game’s official website, the developers have introduced new updates to improve the “Guild Wars 2” gameplay experience. The Lion’s Arch has been rebuilt and has “bounced back from Scarlet Briar’s attack.” It will be the game’s center of commerce and culture once again.

New items are also featured in the “Guild Wars 2” gameplay update. The White Feather Wings backpack is a new back-item skin. The Gallant Weapon set are perfect for the most skilled combatant, with a classic style.

“In our reveal of ‘Guild Wars 2: Heart of Thorns,’ we told you that specializations are our way of giving existing professions new skills and traits,” ArenaNet wrote on the game’s website. “Specializations are actually a much bigger addition that will have an impact on both new and existing skills and traits.”

In Specializations, players can select nine major traits instead of seven plus three grandmaster traits. Each trait evokes more impact and creates more defining and meaningful builds. The unlock system is now more user-friendly and simpler for players with multiple characters.

Each profession will have five core specializations while each core specialization will have three minor traits. Profession reward tracks make up the new unlock system and is made up of packages of skills, traits, specializations and items. Hero Points will be limited and will be earned only through skill or hero challenges.

Fans were outraged over ArenaNet’s expansion packages. According to IGN, the cheapest version of “Guild of Wars 2: Heart of Thorns” comes with a copy of the core title. While this may be a good deal for new players, seasoned players were confused as to why they had to rebuy the game.

Guild Wars 2: Heart of Thorns’ Guild Halls during E3

It’s been a well known rumor that ArenaNet will be attending E3 for some time now, showing off something from the upcoming Guild Wars 2 expansion Heart of Thorns. What exactly they might be revealing has been a point of contention, however. There’s so much left to reveal, after all. Today ArenaNet spoiled the speculation and so started a tidal wave of hype. During the PC Gaming Show, the PC gaming focused keynote taking place for the first time this year, ArenaNet will first unveil Heart of Thorns’ Guild Halls. Guild Wars 2’s namesake halls are soon to begin construction.

The PC Gaming press conference will only be the start of it, too. Afterwards, and throughout the week, ArenaNet will be showing off more and more of the Guild Halls system. It all builds up to a special livestream on Friday, June 19, when ArenaNet will show Guild halls in-game for the very first time. It makes you wonder what exactly they’ll be showing for the rest of the week. Concept? Q&A’s? A cinematic trailer for the PC Gaming keynote? Either way, next week will be a Guild Halls buffet and everyone’s invited to eat as much as they like.

The implication being that ArenaNet has major plans for Guild Halls, including ways for guildies to interact with each other several cooperative and competitive ways. It will also feature a progression system of some sorts, a way for guilds to level up or expand their guild halls. Perhaps it will allow for additional shops, or entirely different ways to interact with each other. Perhaps guilds will be able to spend their collected Influence to progress, or maybe Guild Merits. It’s probably a different system entirely, perhaps built around experience contribution like other, single-player progression systems in Heart of Thorns. Ah, it’s exciting to think about what ArenaNet might have put together.

Guild Wars 2’s first major expansion, Heart of Thorns, does not yet have a release date. Players are hoping for a late summer, early fall release, but the only safe bet is somewhere in 2015. Probably. Hey, you never know. With ArenaNet showing more and more of the game to press and the public, you’d have to think the expansion is in the thick of beta testing already. That’s the hope, at least.